Friday, 11 May 2012

Call Of Duty World At War Cheats

Call Of Duty - World At War

Cheat Codes:
------------

Press ~ to display the console window. Type "devmap [map name]" to enable
cheat mode. Then, enter one of the following codes at the console window.

Code Result
---------------------------------------
god - God Mode.
give all - All weapons, full ammo, health and armor.
noclip - Walk through solid objects.
notarget - Invisibility to most enemies.
kill - suicide.
jumptonode - Teleport to a node.
ufo - Flight mode.
mapname - List maps.
devmap [map name] - Change maps with cheat mode enabled.
map [map name] - Change maps.
demigod - Double health and can survive one grenade explosion.
sf_use_ignoreammo 1 - Unlimited amunition.
sf_use_bw 1 - Black and white movie mode.
sf_use_invert 1 - Photo negative mode.
sf_use_chaplin 1 - Silent movie mode.
cg_laserForceOn 1 - Enables laser for all guns.
 
Veteran mode:
-------------
Reach Level 32 to unlock Veteran mode, which is a Co-op mode with much tougher enemies.


Zombie mode:
------------
Successfully complete Campaign mode to unlock Zombie mode, which is a four-player Co-op
mode against endless waves of Nazi zombies.


Bonus weapons:
--------------
Successfully complete the indicated task to unlock the weapon or weapon attachment:


Bolt Action Rifles:
-------------------
Springfield : Reach Level 4.
Bayonet : Successfully complete Marksman Challenge 1
(increases melee attack range).
Rifle Grenade : Successfully complete Marksman Challenge 2
(grenade launcher attachment, replaces Perk 1 slot).
Arisaka : Reach Level 4.
Sniper Scope : Successfully complete Marksman Challenge 1
(increases accuracy and range).
Bayonet : Successfully complete Marksman Challenge 2
(increases melee attack range).
Rifle Grenade : Successfully complete Marksman Challenge 3
(grenade launcher attachment, replaces Perk 1 slot).
Mosin-Nagant : Reach Level 21.
Kar98k : Reach Level 41.
PTRS-41 : Reach Level 57.


Rifles:
------
SVT-40 : Reach Level 4.
Flash Hider : Successfully complete Marksman Challenge 1
(invisible on radar when firing, reduced muzzle flash).
Aperture Sight : Successfully complete Marksman Challenge 2
(precision sight).
Telescopic Sight : Successfully complete Marksman Challenge 3
(enhanced telescopic sight).
Gewehr 43 : Reach Level 7.
Suppressor : Successfully complete Marksman Challenge 1
(invisible on radar when firing, reduced muzzle flash).
Aperture Sight : Successfully complete Marksman Challenge 2 (precision sight).
Telescopic Sight : Successfully complete Marksman Challenge 3 (enhanced telescopic sight).
Rifle Grenade : Successfully complete Marksman Challenge 4
(grenade launcher attachment, replaces Perk 1 slot).
M1 Garand : Reach Level 17.
STG-44 : Reach Level 37.
M1A1 Carbine : Reach Level 65.


Sub Machine Guns:
-----------------
Thompson : Reach Level 4.
Suppressor : Successfully complete Marksman Challenge 1
(invisible on radar when firing, reduced muzzle flash, but shorter range).
Aperture Sight : Successfully complete Marksman Challenge 2
(precision sight).
Round Drum : Successfully complete Marksman Challenge 3
(increased ammunition capacity).
MP40 : Reach Level 10
Suppressor : Successfully complete Marksman Challenge 1
(invisible on radar when firing, reduced muzzle flash, but shorter range).
Aperture Sight : Successfully complete Marksman Challenge 2 (precision sight).
Dual Magazine : Successfully complete Marksman Challenge 3 (increased ammunition capacity).
Type 100 : Reach Level 25.
Ppsh : Reach Level 41.


Shotguns:
---------
M1897 Trench Gun : Reach Level 4.
Grip : Successfully complete Marksman Challenge 1
(vertical foregrip to reduce recoil, replaces Perk slot 1).
Bayonet : Successfully complete Marksman Challenge 2
(increases melee attack range).
Double Barreled Shotgun : Reach Level 29.


Machine Guns:
-------------
Type 99 : Reach Level 4.
Bipod : Successfully complete Marksman Challenge 1 (reduces motion for more accuracy).
Bayonet : Successfully complete Marksman Challenge 2 (increases melee attack range).
BAR : Reach Level 4.
Bipod : Successfully complete Marksman Challenge 1 (reduces motion for more accuracy).
DP-28 : Reach Level 13.
MG 42 : Reach Level 33.
FG 42 : Reach Level 45.
Browning M1919 : Reach Level 61.


Pistols:
--------
Colt M1911 : Reach Level 4.
Nambu : Reach Level 4.
Walther P38 : Reach Level 4.
Tokrev TT-33 : Reach Level 21.
.357 Magnum : Reach Level 49.


Primary Grenades:
-----------------
Frag : Reach Level 4.
N 74 ST : Reach Level 4.
Molotov Cocktail : Reach Level 10.


Special Grenades:
-----------------
Smoke : Reach Level 4.
Tabun Gas : Reach Level 4.
Signal Flare : Reach Level 4.


Extra custom weapon slots:
--------------------------
Reach the indicated Prestige rank to unlock the extra custom weapon slot:

6: First Prestige
7: Second Prestige
8: Fourth Prestige
9: Seventh Prestige
10: Tenth Prestige


Perks:
------
Successfully complete the indicated task to unlock the perk:


Perk Slot 1:
------------
Special Grenade x3 : Reach Level 4 (three special grenades, no smoke).
Satchel Charge x2 : Reach Level 4 (two remote detonation explosives).
M9A1 Bazooka x2 : Reach Level 4 (bazooka with two rockets).
Bomb Squad : Reach Level 16.
Bouncing Betty x2 : Reach Level 24.
Bandolier : Reach Level 40.
Primary Grenade x2 : Reach Level 44.
M2 Flamethrower : Reach Level 65.


Perk Slot 2:
------------
Stopping Power : Reach Level 4 (increased bullet damage).
Fireworks : Reach Level 4 (higher explosive weapon damage).
Flak Jacket : Reach Level 4 (reduce explosive damage).
Gas Mask : Reach Level 4 (protect against Tabun Gas).
Juggernaut : Reach Level 4 (increased health).
Camouflage : Reach Level 12.
Sleight Of Hand : Reach Level 28.
Shades : Reach Level 32.
Double Tap : Reach Level 36.
Overkill : Reach Level 56.


Perk Slot 3:
------------
Deep Impact : Reach Level 4 (deeper bullet penetration).
Extreme Conditioning : Reach Level 4 (sprint for longer distances).
Steady Aim : Reach Level 4 (increased hip fire accuracy).
Toss back : Reach Level 6 (reset fuse of picked up grenades).
Second Chance : Reach Level 9 (revive downed allies).
Martyrdom : Reach Level 20.
Fireproof : Reach Level 48.
Dead Silence : Reach Level 52.
Iron Lungs : Reach Level 60.
Reconnaissance : Reach Level 64.


Vehicle Perks:
--------------
Water Cooler : Reach Level 4 (decreased turret overheat).
Greased Bearings : Reach Level 4 (increased turret rotation speed).
Ordnance Training : Reach Level 12.
Lead Foot : Reach Level 28.
Coaxial Machine Gun : Reach Level 40.


Map names:
----------
Use one of the following entries with the devmap or map codes.

Mission Code
-------------------------------
Semper Fi - mak
Little Resistance - pel1
Hard Landing - pel2
Vendetta - sniper
Their Land, Their Blood - see1
Burn 'Em Out - pel1a
Relentless - pel1b
Blood & Iron - see2
Ring Of Steel - ber1
Eviction - ber2
Black Cats - pby_fly
Blowtorch And Corkscrew - oki2
Breaking Point - oki3
Heart of the Reich - ber3
Downfall - ber3b
Nacht der Untoten - nazi_zombie_prototype
Verruckt - nazi_zombie_asylum
Map Pack 3 zombie level - nazi_zombie_sumpf
Der Riese - nazi_zombie_factory


Little Resistance: Ray gun:
---------------------------
After the boat crashes, call in an air strike on the specified location. Run up to
the beach and move to the right. You will find a small puddle at the right side of
the beach. Stand in it briefly, then move towards the middle of the beach to find
a smaller puddle. Stand in that puddle briefly. Move towards the far left side of
the beach. Stand briefly in the puddle in the barb wire. After several seconds the
screen will shake and you will hear strange voices. Four lion statues will rise out
of the ground with alien ray guns in their mouths.

* If you just stand in the last puddle and not the others, you still hear the weird
voices and can get the ray guns.


Airfield: Nazi zombie building:
-------------------------------
Go to the multiplayer map "Airfield". Go to the first side, which is the one where
you spawn behind the big building then go out to the field. Instead, go inside the
building and examine it. Look around at the pillars and windows, then go upstairs
to the left. Look around some more and on the balcony. Notice it is the same building
in the Nacht Der Untoten (zombie) mission, except all the entrances are walled up or
blocked by an invisible wall.


Getting more ammunition:
------------------------
Use the following trick if run out or are running low on ammunition on any mission
in Solo mode. Find a non-essential teammate (someone not involved in the story line).
Walk up to him and aim the reticule next to his head or torso. Knife the air, and as
you do so move slightly towards them so that the reticule is over them. If done
correctly, your teammate should die and should drop his weapon. The difficulty setting
will not matter. Non-essential teammates will get replaced when you walk into a battle.
If the teammate does not die but keeps getting back up, they are essential to the story
(for example, Sgt Roebuck and Sgt Rezenov).


Level select codes:
-------------------
First unlock the game's console by going to Game Options and select "Yes" for the Game
Console. Next open it up with the ~ key. Then, type in these codes to go to the level.

Password Effect
-----------------------------------------
Devmap see2 - Play the mission Blood and Iron.
Devmap pel1a - Play the mission Burn 'Em Out.
Devmap ber2 - Play the mission Eviction.
Devmap pel2 - Play the mission Hard Landing.
Devmap pel1 - Play the mission Little Resistance.
Devmap pel1b - Play the mission Relentless.
Devmap ber1 - Play the mission Ring Of Steel.
Devmap mak - Play the mission Semper Fi.
Devmap see1 - Play the mission Their Land, Their Blood.
Devmap sniper - Play the mission Vendetta.

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