Knight Rider
might not seem like the most obvious licensed property to base a game
on. When you get right down to it, the original 1980s television show
was about a talking, crime-fighting car that could do tricks. The car in
question was KITT (the Knight Industries Two Thousand), and it could
get up on two wheels, jump over things, and perform other ridiculous
feats that were usually specific to the plot of any given episode. And
developer Davilex has tried to implement these car tricks in Knight
Rider for the PC, making for a strange game that’s almost like a cross
between a traditional racer and a platform-jumping action game.
The levels are laid out like stunt courses.
Knight Rider has two types of missions: those that require you to race,
and those that require you to explore. In this respect, it is similar to
SCi’s violent car-combat game Carmageddon 3. It is also similar to
Carmageddon 3 in that the racing sections are fun, but the exploration
sections are tedious. Unfortunately, you often have to do both in any
given mission. Knight Rider isn’t a bad game–it’s just too short and too
repetitive. Most missions will require you to chase a helicopter or
another car, drive around a compound and scan buildings, or both. The
game is full of time limits, requiring you to “Stop that helicopter!” or
“Get to the transmission station!” in some short period of time. It’s
usually not very difficult–in fact, for some reason, the time limits are
really only a factor in the training missions. The “hard” difficulty
setting makes things a little more challenging, but on the easy or
normal settings, you can finish all the game’s missions in one or two
tries.
System= Pentium III CPU 733 MHz
RAM= 128 MB
Size= 154 MB
Video Memory= 16 MB
OS= Windows 98, XP, Vista, 7 and Windows 8