Saturday, 28 July 2012

Pak cricketers irked by PCB's ban on playing Ramazan tournaments

Karachi, July 28 : The Pakistan Cricket Board’s (PCB) policy of not allowing the World Twenty20 probables to play in Ramazan tournaments is irritating players who want match practice under their belt before future international events.
The PCB has stated that permission will be given after the One-Day International (ODI) squad is announced for the Australia series in the UAE.
However, several players have urged the PCB to let them have valuable match practice instead of training alone.
“Playing matches and being on the field is very different than training on your own or in the nets. Matches bring the best out of a player and we need this practice before future tours,” a senior member of the Pakistan squad told The Express Tribune.
Several national team players have said that the televised tournaments will also increase their chances of making a strong impression on the selectors and help them make the cut.
“The ODI squad against Australia is yet to be announced so if any player performs outstandingly, he will definitely leave an impact on the selectors,” said another player.
Ramazan T20 tournaments also allow Pakistan internationals to earn substantial amounts of money as they are given match fees and a monthly salary from clubs and departments to play as guest players.

ICC denies its clearance was required to select Kamran Akmal in Pak team

Islamabad, July 28: The International Cricket Council (ICC) has said that Kamran Akmal was always eligible for selection in the Pakistan team and that they did not need to issue any clearance for his inclusion in the squad.
Pakistan Cricket Board (PCB) chairman Zaka Ashraf had earlier said that the PCB had sought permission from the ICC for Kamran''s selection.
According to Ashraf, the selectors were given the go ahead to select Kamran after getting the nod from the ICC.
However, the ICC’s media and communications chief Colin Gibson was quoted as saying that selection of players for the Pakistan team was the sole responsibility of the PCB.
“The ICC has not issued any form of clearance to the PCB for the selection of any of its players and like all others who are not suspended for any reason from participating, Akmal remains eligible for selection for the Pakistan national cricket team should Pakistan decide to select him,” The Daily Times quoted Gibson, as saying.
Selectors sidelined Akmal after his name surfaced during the spot-fixing trial in London last year prompting suspicions about his links with bookmaker, Mazhar Majeed.
However, Akmal was recalled for the team’s upcoming Twenty20 assignments after he made a final appearance before the PCB’s integrity committee.

Prior confident of England's revival against Proteas post Achilles heel recovery

London, July 28: England wicketkeeper Matt Prior, who feared for his place in the side after suffering from Achilles tendon problems, is now looking to level the series against South Africa next week.
Prior’s struggle became so painful towards the end of the West Indies series that he was struggling to walk downstairs in the mornings.
But after having high-volume injections in both tendons, a process to flush out blood vessels around scar tissue on June 12, Prior believes his injury issues are now behind him.
“If ever there was going to be a problem with them, it was going to be at the end of the first Test against South Africa, given that we were in the field for 200-plus overs,” said Prior.
“But they feel fine and, as things stand, I am now 100 per cent. I’m right as rain and looking forward to the rest of the summer. But the whole process has been a hell of a thing,” The Daily Express quoted him, as saying.
He felt the first signs of tendon trouble during the Sri Lanka series in the early part of the summer of 2011.
Having received a thorough workout against South Africa at The Oval, Prior is confident England will give him some respite and bounce back in the second match of the three-Test series at Headingley, which starts on Thursday.

Friday, 27 July 2012

Microsoft Office 2003 Professional Edition Full Version Free Download

Microsoft Office 2003 Professional Edition Full Version Free Download

Manage your business efficiently and effectively


Manage your entire business with Microsoft Office Enterprise 2003. This product includes all of the user-friendly business software included with Microsoft Office Professional 2003. In total, the applications include:

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  • Microsoft Office Word 2003 to create, manage, save, and edit documents
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  • Microsoft Office Outlook 2003 with Business Contact Manager to manage customers, contacts, and sales
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Get the job done quickly and easily with these features:

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  • Build informative, accurate spreadsheets with easy-to-use, preformatted formulas using Excel 2007
  • Manage e-mail, daily appointments, and tasks with Outlook 2007
  • Produce flyers, spec sheets, brochures, and business cards with Publisher 2007
  • Create sales presentations with PowerPoint 2007
  • Manage sales and clients with Business Contact Manager
  • Create a database that contains company information and data, and analyze that data to improve productivity, efficiency, and effectiveness
  • Import existing financial data into Accounting Express from other programs such as Microsoft Office Excel, Microsoft Money, and QuickBooks, and manage all of your financial information in one place
  • Coordinate schedules easily even when users are in different time zones with Communicator
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  • Create a shared workspace, add tools and data, and invite team members to join you regardless of location
  • Work with scanned documents, pictures, or images with OneNote OCR engine
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Thursday, 26 July 2012

Tekken Tag Tournament PC Game Full Version Free Download

Tekken Tag Tournament PC Game
Tekken Tag Tournament: If you've stayed away from the Tekken series for a long time, Tekken Tag is a very warm homecoming, delivering the same solid gameplay that Tekken fans crave in large doses.
The Tekken series has always stood as a set of console games that went above and beyond their arcade counterparts. From additional characters to completely new modes, the series has always tried to add something that the arcade games lacked. Tekken Tag Tournament, at first glance, is the most dramatic upgrade over an arcade Tekken game to date. The graphics have been given a huge boost, similar to the upgrade that Namco's weapon-based fighter, Soul Calibur, received when it hit the Dreamcast last year. Plus, new modes have been added. But does the series capture the same magical feeling that made the previous Tekken games such smash hits? Most definitely.
Tekken Tag Tournament serves as an upgrade to Tekken 3, adding a few new moves along the way. Fighters that had appeared in Tekken 2 but were missing from Tekken 3 have been brought back as well, and most of them have lots of new moves to help balance them with the more powerful Tekken 3 fighters. Finally, the game is now fought in the same tag-team style as Capcom's versus series of fighters, so you can switch between two different characters at any time. Much like Street Fighter EX3 and Dead or Alive 2, you can have up to four players, with each player controlling a different fighter in the tag battle. However, unlike most other tag-battle fighters, Tekken Tag rounds end after only one of the two fighters have been defeated, rather than letting the battle continue as a one-on-two affair. An option that let you configure this would have been nice. Aside from the standard tag-battle arcade mode, there is also a one-on-one mode, that makes Tekken Tag Tournament more like the previous Tekken games, as well as the standard team battle (though it is now a tag-team battle), time attack, and survival modes. Unlockable modes include a theater mode, where you can watch all of the game's endings; a gallery mode, which lets you pause the game at any time and snap a screenshot of the action that is saved to your memory card for later viewing; and Tekken bowl mode, a bowling minigame that lets you hit the lanes and toss glimmer globes at Heihachi-headed bowling pins. Each character has a different bowling style that affects speed and control. The character endings, with the exception of the game's final boss, are rendered using the game engine. This presumably saved time during the game's development. As a result, they're short, mostly meaningless, and decidedly less than impressive. By comparison, the prerendered intro and the final boss' prerendered ending are simply incredible pieces of footage. In Japan, the TV commercial for the game is simply an abridged version of the game's new intro movie. Very striking stuff.
Graphically, the game has taken a very large leap, and the arcade version of the game looks downright ugly by comparison. The characters are very, very smooth, and the backgrounds are amazing and filled with lots of movement, from helicopters to crowds of spectators. Some stages are well lit, showing off some really excellent lens-flare techniques. There are also some nice little touches, such as grass being crushed down by falling fighters then slowly springing up afterward. However, the game suffers from one particular problem that has in fact been seen throughout the series, but with the power of the PlayStation 2 behind it, you'd expect it to be a thing of the past. The problem is the same one that showed up in Street Fighter EX3. While the backdrops of the fights and the ground on which you fight look great separately, they don't mesh very well. The result is two different types of scrolling, making it look as if the battle is occurring on a small, circular spinning platform surrounded by a nearly stationary background. It's easy to miss while you're actually playing, but it sticks out like a sore thumb on watching the game closely. However, the game has been cleaned up a lot when compared to the Japanese release. The characters are smooth, the backgrounds and floors appear more refective and vibrant, and the game just has a significantly more polished look to it. The game uses much of the same animation and motion-capture data from Tekken 3. Sure, the characters look pretty incredible, but with the identical animation quality, even as good as that animation was, the game looks and feels a little on the stale side. The soundtrack is full of techno and vocoder robot voices that will either endear you to the soundtrack or drive you up the wall
How much you enjoy the game will directly relate to one factor: If you played so much Tekken 2 and 3 that you couldn't possibly play another match, Tekken Tag doesn't offer enough new features to draw you back in. But if you've stayed away from the Tekken series for a long time, Tekken Tag is a very warm homecoming, delivering the same solid gameplay that Tekken fans crave in large doses. Still, you won't be able to stop yourself from wondering what Namco could have done with the game if it had been designed on the PS2 (or comparable arcade hardware) from the start. Guess we'll all have to wait for Tekken 4 to find that out.

system requirment
Processor= 1.0GHz
RAM= 256MB
Graphics= 32MB

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